'ello fellow gamers!
So I was reading my blog because I was bored and I realized I didn't tell much about sprites in gamemaker.
So hear I am.
1.) The transform button
This button shows at the top of the screen next to edit. The transform button allows you to rotate, flip, skew, shift, and more. They do exactly as they sound.
2.) The images button
Right after the transform button, it allows to cycle in multiple ways, change the value & intensity, "colorize"(change the color) and more cool effects if you have standard version
3.) the animation button
The button located after images, the animation button allows the computer to rotate or shift or colorize automatically, so its easier on you.
4.)Masks
Masks are the space on the object to collide with other objects. ex.) you have a square sprite and you set the mask to be the whole square. this would be perfect because if it collides with a wall, it'll stop as soon it touches the mask(the square in this example). However if you had a square and only made the center the mask, the square will keep going until the center hits the wall.
4A.) masks:Bounding box
after you click "modify mask under your sprite you'll come across a screen that has your sprite and kinda darkened. the darkened part is the mask. there are ways to change this and there a sub heading that says "bounding Box" that has "automatic"(automatically puts the mask in the sprite), "full image"(no matter how big the image is this option will make the mask in full size), and "manual"(you make the mask).
4B.)masks: shape
instead of bounding box, there is another sub heading called "shape". I rarely use this one but I'll need to explain it sometime. So there is 4 options under shape, "precise"( this make the mask perfect), "rectangle"(makes the mask a rectangle), "disk"(disk is another word for circle), and "diamond"( I never found a use for diamond, but it does what it sounds like, makes the mask diamond)
5.)save sprite
This button is found under Load sprite and above edit sprite. What this button does is save your sprite if you made or edited one. ex.) You go to edit sprite and you make an amazing sprite of a top down shooter, you probably don't want to make it again and spend another hour on it. so you can click save sprite and it'll go under the folder of your choice and you can use it whenever.
6.)Origin
the origin of the sprite is the center. the origin comes in handy when you make the sprite rotate and shoot with accuracy.
That's about all I know about sprites. If i learn more I'll edit this post and tell ya fellow gamers more.
Good luck with gamemaker.
Happy gaming!
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